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Homunculus User A.I. for Ragnarok Online
Please extract the files in the sub-folder AI/USER_AI
and then type /hoai within your RO client, in order to switch from the default AI to this user AI
Last updated version
- 2006-12-22 mirai_v1_2_2 (35 Kb)
- 2006-12-14 control_panel_for_mirai_v1_2_(en_de_it)_R3 (269 Kb)

Old Versions
- 2006-11-23 old_mirai_v1_1_2 (30 Kb)
- 2006-11-20 old_control_panel_for_mirai_v1_1_(en_de_it) (270 Kb)
- 2006-11-06 old_mirai_v1_0_1 (29 Kb)
- 2006-09-08 old_control_panel_for_mirai_v1_0_(en_de_it) (269 Kb)

- 2006-12-24 auto_shutdown_mod_0_1_1 (1 Kb)
- 2006-11-13 pvp_mod_sample_v0_1_2 (1 Kb)
What's new file

Screenshot 1: homunculus skills (Control Panel)
Screenshot 2: tact list (Control Panel)


  • Anti KS (the AI checks for both monster and other player targets)
  • Friend List: Anti-KS is disabled for player in the friend list, so the homunculus can cooperate with party members or he/she can be tanked by a friend. To add or to remove someone from the friend list is very simple: move the homunculus (alt+right click) to a cell north or south from that player, and your homunculus will confirm with a special movements (he/she circles around the new friend, or he/she does an "erase" movement when you remove someone from the list). This friend list is saved in Friends.txt (in the USER_AI folder).
  • Auto Aid Potion: you can choose when to throw potions to your homunculus (when attacking, when escaping or both, and the minimum HP percentage)
  • Alchemist auto-attacks: Cart Revolution for multiple targets and weapon-based single-target skills when there is only one enemy:
    -Bash (with a Cutlus),
    -Fire Bolt (with a Fireblend sword),
    -Cold Bolt (with an Ice Falchion),
    -Tomahawk Throwing
  • Tact List: for each monster you can choose a different behaviours and how your homunculus will use his/her aggressive skills (no skill for some monsters, only one shot for others, and so on), so that your homunculus can attack some monster (with different priorities) or he/she can react only to an aggression. The AI can also avoid to engage in combat with some monsters (avoid mode) or (in coward mode) can attack some monsters only when they are "tanked".
  • Recharge and patrol: the AI waits until HPs are fully recharged, then it starts to patrol around the owner
  • Obstacle detection: the AI move in small spaces, and archers or walls don't stop her
  • Escaping mode: if the humunculus is under attack and his/her HPs are under the secure level, the AI starts evasive manouvres, also AI goes in passive mode if his/her HPs are low.
  • There is an option that limits the interception range of your homunculus so he/she doesn't go too far
  • If the owner is under attack, the homunculus comes to help (if homuculus HPs > 20%)
  • If the owner attack a monster, the homunculus comes to cooperate

Homunculus Auto-Skills

They are casted when there are enough SPs left (you can choose the minimum amount for each skill, and you can also disable the skill).
  • Amistr
    - Bulwark

  • Filir
    - Moonlight
    - Accelerated Flight

  • Lif
    - Urgent escape
    - Healing Touch

  • Vanilmirth
    - Caprice
    - Chaotic Blessings

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